A new job contains one immovable acquisition cell. It owns trigger source, exposure, gain, orientation, start row, number of rows, debounce, and, on some models, extended dynamic range and focus region. Every later tool inherits that image.

Acquisition settings feed acquired pixels, which branch independently to inspection tools and a display. Rotation and overlays appear only in the display branch.
D23. Exposure and acquisition settings determine the image tools consume. A display-only rotation or overlay changes its presentation, not the acquired data used by inspection. Confirm the actual setting and image source in the target editor. [S12]
Click the diagram to enlarge it.

Opening it shows a property sheet. Any line on that sheet can be dragged into the grid, after which the live value lives in a cell instead of a dialog. That is how an interface control gains command of exposure without anyone typing inside the tool. Change trigger, exposure, rows, gain, and orientation and watch the image, because those settings are physical, not cosmetic. Orientation in the acquisition cell is the real rotation. A view-menu rotate icon is only a display convenience, and using it as if it were calibration inverts axes so later math looks wrong. Partial acquisition, fewer rows from a chosen start line, is a cycle-time tool when the feature never occupies the full frame.