In this context, signal-to-noise means maximizing the feature of interest against a background that looks nothing like it. Angle, intensity, pulse length, wavelength, and polarization do more of that work than any filter. Dome light softens specular highlights. Low-angle or dark-field light picks up edges and surface breaks. Diffuse axial light reveals shoulders inside holes. A backlight makes a silhouette for counting or shape. A ring light changes what it emphasizes as its height changes. Bar lights from both ends suit cylinders.

Four plan-view schematics show a cylinder above a backlight, inside a ring light, between bars parallel to its axis, and between bars perpendicular to its axis.
D04. The same part can need a different source layout for silhouette, print, internal features, or surface conditions. These layouts explain the experiment; actual contrast must be demonstrated on the real material.
Click the diagram to enlarge it.

The useful lab is one where learners see those effects on simple shapes and a reflective syringe, rather than memorizing a catalog. Windows, stack lights, and room lights are noise. Overpower them or block them, and shorten exposure so vibration does not paint the feature across extra pixels.